![]() ![]() The visuals and the storytelling come together to create a dream-like experience that mirrors the uncertainty and unsubstantial future both Bo and Ao seem to anticipate. It charts a stage of life that is rarely discussed: the difficulty of moving on from university with the looming shadow of poverty and immigration. and no capture had been made, and the ship was no longer liable. The result is a slow meditative game with a brooding story. Combined with a muted colour scheme of the low poly visuals, No Longer Home offers a gentle, narrative experience that left me wishing it had an autoplay feature that allowed me to sit back and let the dialogue wash over me, instead of fastidiously clicking through. We incline to believe that the court would not hold themselves bound by those decisions. But as the procrastination continues and they resist the inevitable, deep under their flat there is something that grows - Lu, the multi-eyed, animal-like new flatmate. You explore their small flat, examining their belongings, sharing food, playing video games and stay up late to talk. What's ahead is uncertain, although the question of money and work hovers just ahead.Īs you progress you get a feel for these two queer, non-binary students and their friends. They are both graduating from university and must leave the flat they’ve shared for a year. You poke around the small flat of Bo and Ao, exploring their home to learn about their dreams, frustrations and fears. It stands out for the hand-drawn visual style and understated characters who invite you to an intimate visit to their home. You play by exploring each of the scenes, interacting with objects and making conversational choices. No Longer Home is a point-and-click narrative about moving on to a new stage of life, and our reluctance of relinquishing the familiar.
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